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81. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
MidnightWyvern wrote: ...how is this thread still alive? I thought it was auto-locked months ago! I haven't seen it on the first page in quite a while. This necroed thread is a living corpse...and it needs clothes CCP.
- by Jadek Kin - at 2016.04.25 04:03:36
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82. Proposal: Editable Dialog Prompts For Citadels - in Player Features and Ideas Discussion [original thread]
+1 First time welcome would be nice. If could get annoying if it continued to pop up with subsequent visits.
- by Jadek Kin - at 2016.04.24 14:49:22
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83. Turn Jita 4-4 into a Keepstar - in EVE General Discussion [original thread]
Mr Epeen wrote: I'd rather see 4-4 turned into an unusable space wreck. I'm sure CCP could come up with some sort of lore reason for it. Mr Epeen Literally 'Burn' Jita?! Well then. Bring on the wrecking machine!
- by Jadek Kin - at 2016.04.23 23:26:18
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84. Monocle? The MOST Exquisite Club in New Eden! - in EVE General Discussion [original thread]
This is your brain on monocle(s). http://i.imgur.com/tVY01Sv.jpg
- by Jadek Kin - at 2016.04.23 16:37:43
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85. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
I like it! What would be the maximum range for point warp placement? 250km? 2500km? The size of the grid?
- by Jadek Kin - at 2016.04.20 18:59:39
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86. Bookmark galore.... - in EVE General Discussion [original thread]
It'd be far, far, more inconvenient for everyone if bookmarks were purged every 24 hours. Wormholers, missioners, and trade haulers would be among those ****** over in a major way.
- by Jadek Kin - at 2016.04.19 23:30:42
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87. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Morwen Lagann wrote: Jadek Kin wrote: Also speaking for the 'legality' of boosters why haven't Drifter boosters been deemed unsafe for empire space. Is that just a case of the laws not catching up with emergent tech? They don't have any p...
- by Jadek Kin - at 2016.04.19 18:21:51
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88. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Are you still banging on about this horse ****? Your point has been noted. If you have nothing to add, move along.
- by Jadek Kin - at 2016.04.19 16:12:21
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89. Hows that DUST 514 to EVE Online Interactivity Going CCP? - in EVE General Discussion [original thread]
There was also the small collective of people that took advantage of the major POS fuel and manufacturing bonuses in Molden Heath. I'm not sure if these bonuses have already been removed in prep for Citadels or if they'll cut off exactly when Dust...
- by Jadek Kin - at 2016.04.19 03:51:29
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90. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Morwen Lagann wrote: See here. http://puu.sh/omWS5/9e4d03e721.png
Description and Legality tabs for "Ectoplasm" ingame - it's the only item ingame stated to be part of pod fluid production. There's obviously more parts that aren't on the ma...
- by Jadek Kin - at 2016.04.18 18:27:59
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91. What are we expecting from EVE Legion ? - in DUST 514 Information Portal [original thread]
Darth Carbonite Tokila wrote: As it has been since before the announcement, they are keeping details close. Don't give up hope until you see what they have CCP is merging the next Dust game into a shared gameplay experience with Eve Valkyr...
- by Jadek Kin - at 2016.04.18 14:19:11
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92. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Morwen Lagann wrote: Another thing to consider, as far as ingame commodities go, the only one explicitly stated as part of pod fluid? Completely illegal in all of highsec except Minmatar space and will result in some hilarious Customs shenaniga...
- by Jadek Kin - at 2016.04.18 12:32:27
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93. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Morwen Lagann wrote: You'd need a way to view the implants within said corpses first. And that's just not going to be possible for some particularly old collections - I know most of my collection is from before implants were even on killmails....
- by Jadek Kin - at 2016.04.18 04:33:06
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94. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Can't corpses just remain a novelty collectable item? Do we really need weird suggestions like these all the time? I would rather the devs did something useful - like fix LP stores. Implant filled corpses have an impor...
- by Jadek Kin - at 2016.04.18 04:17:37
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95. Dissolve corpses to make nutrient bath for capsule augmentation - in Player Features and Ideas Discussion [original thread]
Carried over from discussion here Dissolving a player corpse creates a nutrient bath that moderately augments your pod capsule (for a limited time, and only when you are in the pod capsule floating in space) (e.g decreased pod scan resolution, ...
- by Jadek Kin - at 2016.04.16 12:38:12
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96. Option to liquidate corpses into negative boosters - in Player Features and Ideas Discussion [original thread]
Neckbeard Nixon wrote: -Dissolving people into red goo in The Matrix OP, what about instead of 'drinking' a liquefied player, this act of dissolving a player creates a nutrient bath that augments your pod capsule in some way (e.g scan resolut...
- by Jadek Kin - at 2016.04.16 12:25:33
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97. CCP, let us build Upwell Palatine Citadels 10km taller - in Player Features and Ideas Discussion [original thread]
The Citadel just got 10km taller. Make Amarrica Great Again!
- by Jadek Kin - at 2016.04.14 13:20:21
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98. CCP, let us build Upwell Palatine Citadels 10km taller - in Player Features and Ideas Discussion [original thread]
The Citadel just got 10km taller. Make Amarrica Great Again!
- by Jadek Kin - at 2016.04.12 07:09:43
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99. CCP, let us build Upwell Palatine Citadels 10km taller - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: I would hope the palatine gets it's own model down the line. Something that makes it look as rediculous as it's price because yeah, right now it's a bit lame. If anything, make the model solid gold. Right now, China is alway...
- by Jadek Kin - at 2016.04.12 05:01:06
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100. Citadel Pod SKINs should be tied to having active structure in corp - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Excessively arbitrary limitation on a cosmetic item, without a good gameplay or lore reason. Not supported. Not that either of the new skins are as fabulous as my Golden Egg which I "employ" a small Minmatar family just to polis...
- by Jadek Kin - at 2016.04.06 22:54:19
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